marți, 17 martie 2015

Candy Crush Saga

This game is a variation of match-three games such as Bejeweled. Each level has a game board filled with differently colored candies, and might contain obstacles. These different colors include the red jelly bean, the orange lozenge, the yellow lemon drop, green chiclets, the blue lollipop head, and the purple cluster. The basic move of this game is horizontally or vertically swapping the positions of two adjacent candies, to create sets of three (or more) candies of the same color. Each level contains a certain objective that must be completed in a given number of moves (or on a time limit); some levels require clearing "jelly" off the board by making matches on top of them, reaching a certain score, getting ingredient items to the bottom of the board, or having to clear certain amounts or combinations of candies. Levels may also contain blocks to make them more difficult, such as meringue or liquorice swirls, chocolate (which spreads across the board if left uncleared), bombs (which end the level if they are not matched before they go off), multi-layered icing blocks (with tin plates as the last layers), and others. Boosters can be earned or purchased to provide assistance during levels. In computational complexity theory, Candy Crush Saga (along with many other similar match three games) were proven to be NP-hard.
In a secondary campaign known as the "Dreamworld", an additional mechanic is introduced where players play earlier levels but also must maintain a balance on a moon-shaped scale throughout the level. Players must control their matches of two certain colors of candies so the scale does not become entirely unbalanced because a complete imbalance causes Dreamworld's mascot owl Odus to fall off the moon. However, filling up the moon scale and keeping it balanced for a certain number of moves will activate the Moon Struck event, causing either one or both of the colors of matching candies to be removed from the board completely, and the player is given a certain number of moves to perform until the scale is reset with two new colors


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